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TheOnlyAaron 188 posts
Here it is everyone, after far too long of my crappy old thing, I spruced up the site. Take a look please!
wooooo!
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Richard 1,943 posts
very nice, fresh and clean design...
lots of work from you that i never saw before... really cool stuff you have in there.
i have to try them new rigs of yours someday...
i finaly know what your avatar is
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mechis 520 posts
Can you tell us (the logic of the rig) how your box rig works (the one that rolls around)? I had to animate some boxes the other day and made it rotate around its corners by hand.... it was a real pain!
Also, are the eyes of your Tiro character geometry? How did you scale the pupils, while keeping the roundness of the eyes intact?
really cool work!
Thanks!
~Mechis
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TheOnlyAaron 188 posts
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Cameron 2,374 posts
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mechis 520 posts
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hype 2,964 posts
can you explain the box rig a little more? when you say you had a series of parents, what did you mean? that's really cool, making a box roll, and i've gotten in discussions at work about scripting a solution to make a box roll. your s looks awesome and i want to be able to do it!
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mechis 520 posts
I think that he put a bunch of nulls at the edges of the box... all parented together. So, say this is the box and it's rolling to the left.
A.......B
. ****.
. ****.
. ****.
C.......D
the top most parent is C and that is rotated till A (A is C's child) hits the ground. Now to get the box to roll again, A is rotated till B (B is A's child) hits the ground. Then B is rotated till D (D is B's child) hits the ground... etc, etc. The number of nulls you have equals the number of rotations you can do.
That was what he did for the slower parts. For the faster parts, he just assumed that it was moving too fast to really see the corners of the box and he just fudged it..... at least that's my understanding.
@Aaron, correct me if I'm wrong!
Thanks,
~Mechis
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hype 2,964 posts
hmm, i wonder if there's a way to do that without having to use more than 4 null objects.
that's pretty slick!
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mechis 520 posts
mmmm... another way to do it would be to dynamically parent the box to a null and just move the null to the edge the box is rolling on (so parent when rolling, unparent when moving the null to the edge). I think this could work...
~Mechis
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TheOnlyAaron 188 posts
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mechis 520 posts
yeah... I agree that your system is simple... it's great if you're only going to roll it a few times, but if you want to roll it a lot (like 100x over an animation)... I could understand wanting to figure out a better system... not that I know what that better system would be....
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hype 2,964 posts
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ivanisavich 4,196 posts
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ivanisavich 4,196 posts
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hype 2,964 posts
dude, you are crazy! that's great!
any chance you could post the script in the Maxscript thread?
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mechis 520 posts
Wow.. that's really cool Tyson! Does the box hav to be a certain size to get this to work? how did you figure out the correct sin equation??? Do you think you could alter the script to work so you could move the box in z as well as x?
Thanks,
~Marcus