so over at CGTalk, in a thread in the Max forum, someone mentioned using Blender to do a water simulation, because now a bridge exists between Max and Blender.
This got me kinda intrigued, so I started reading up on Blender a bit, including checking out the new Fluid Training DVD
http://www.cmivfx.com/product_blender_fluids.asp
And at the Blender website, if you look in the features list, it's pretty shocking. It does EVERYTHING. It's on every operating system (some i've never heard of - Free BSD 5.4???). You can sculpt in it like Mudbox & ZBrush. it has physics, cloth, hair, everything the big ones have. and you can see Colin's character rig in the challenge section - it's pretty dang amazing!
I'm really kinda wanting to check it out. if only as a fluid simulator! i'm mean, we've all known about Blender for a long time, but I don't think i've ever actually read through every feature. it's unbelievably impressive.
i wonder why more people aren't using it? or more studios? perhaps it's the fact that it's free, and if it's free, it can't possibly have all the features of a multi-thousand dollar program. yet it seems to.
what do you guys think? why aren't more people using it? why aren't YOU using it? what do you think of it?
http://www.blender.org/cms/Features.155.0.html