-
mahmoudnahmad 1,159 posts
in the image above you see a simple 3d house textured with a currency i would like to do the same except (I WANT THE HOUSE TO BUILD UP FROM THE FALLING PAPERS or at least look like it building up)
the money dropping not really a big deal i have done something similar with particuler pretty easy but having the money bend and twist to build the house and still look like natural money floating thats my problem (should i manually do it in 3d piece by piece and animate them then do final adjustment in AE) or just jump into AE and use planes on a 3d composition and try that.
any one got a good method for this i will be very great full and will give you 10% of my 10mil when i ever get that money ^_^.
-
ivanisavich 4,196 posts
I'd say manually animate the pieces that will actually build up the house, and all of the other bills that just fall down do with a particle system.
-
mahmoudnahmad 1,159 posts
i am thinking of using bend and noise in max to create each animation and for the falling ones as well as a png+alpha sequence maybe make 2 or 3 combinations for the animation of the falling bill and use particular to scatter many of them what do you think.
edited:
as well as some FFD boxes around where the house is going to be located (i will reverse build it so it will be built first then disassembling, and in AE reverse the playback)
-
ivanisavich 4,196 posts
Sounds like a plan! Post your results
-
MikeWilson 638 posts
I think reverse animating would be easiest.
-
mahmoudnahmad 1,159 posts
not too happy with this result they seem bulky rigid and not money fluent animations (i tried making very sutle animation in max but seems like i should add more)
question for the hype and the pros in AE is there a way to make particlur emit the particles except not all starting from the same time line of the sequenced animation?
C&C PLEASE EVERYONE
ignore the background that i should change and the cam is moving through the money to get a closer look on some of them (currency is saudi riyals)
LINK:
(xvid codec)
-
rbrambila 78 posts
i'm no expert, but i think if I couldn't get it done with the "size over life" and "opacity over life" (to give it more of that depth feel), I would precompose the particles and duplicate it in my main layer and just offset the timing. so essentially you could have them starting at different times if that's kind of what you mean.
-
mahmoudnahmad 1,159 posts
great idea will the the precomp thing
-
mahmoudnahmad 1,159 posts
LONG STORY SHORT:
boss didnt like the idea and told me to do something different, so here is the final animation for the Mubasher (all text is translated to english).
Mubasher is a stock exchange thingy in saudia arabia.
Final Result and the boss liked it and jobs done ():