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mitm2002 68 posts
Hey guys, below is a JPEG of an Earth I made. I considered creating another user name to ask this embarrassing question because I know the answer is probably a very simple one. Do you see the polygon sphere's faces? I'm not sure how to prevent that. I tried softening the edges, but I can still be borders. Any ideas? Thanks!!!
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mahmoudnahmad 1,159 posts
cant see it can you like photoshop add a red circle or some indicator cause i am not sure what your asking
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mitm2002 68 posts
Hey mahmoudnahmad, THANKS again for the help! Basically, there's a slight darkness where the verticle edges of the sphere are located. Here's a wireframe next to the rendered image...
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mahmoudnahmad 1,159 posts
my expertise in maya is almost ZERO BUT i got all the links you need to achieve your shot, read them (half life one is sorta relevant).
and update us with what happens enjoy:
(SUBSURFACE SCATTERING)
(EXACTLY THE SAME PROBLEM YOU HAVE)
this is just something i am sure you know but just in case:
http://www.expertrating.com/courseware/ ... ting-1.asphttp://www.cg-links.com/link/Maya/3-Poi ... in_3D/1437http://www.soundslikeblue.com/finalgather_apl.htmhttp://www.tutorialized.com/tutorials/Maya/Lighting/1above tons of info about lighting in maya and not just software but also the concept.
ENJOY ^_^ i hope that was helpful keep us updated
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BColbourn 2,323 posts
i don't see the edges you're talking about, but i might just be blind
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mahmoudnahmad 1,159 posts
http://www.thomashess.net/exchange/tuto ... ghting.pdf check this rido u will see what hes talking about much clearer even i had a hard time seeing the dark edge
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GCastro 18 posts
It's possible that it's a Normals issue with you polys. Select your sphere and in the file menu bar while in Polygons mode (maya 2008), go to Normals > average normals.
Hopefully that fixes it.
-George
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mitm2002 68 posts
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GCastro 18 posts
Right on. Curious question, what's the function of the fluid container?
I too am working on an earth sphere and curious how others are creating it.
Thanks,
-George
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mitm2002 68 posts
The fluid container is what shades the atmosphere. I've been following along with this tutorial (it shows 3 ways of doing it - I used the 3rd with fluids)...
http://area.autodesk.com/index.php/blog ... tmosphere/I just wish mine looked as good!
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BColbourn 2,323 posts
i tried out the tutorial, seemed pretty straight-forward. did i do it right?
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mitm2002 68 posts
Damn, looks better than mine!!!
Maybe I should try it again from the beginning.
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mitm2002 68 posts
Ridestowe, again, great job! Did you use a fluid container to shade yours?
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BColbourn 2,323 posts
yeah, i used the same part of the tutorial as you. here's my maya file for it if you're interested:
http://www.bencolbourn.com/atmosphere.mb
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mitm2002 68 posts
THANKS, Ridestowe - I hope I can return the favor some day!
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GCastro 18 posts
i was using a fresnel shader setup to get my atmosphere.
I'd like to try this tutorial to see if i can get a better result with a fluid shader setup. Thanks for the link.
-George
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mahmoudnahmad 1,159 posts
came across these sites that may help you i hope
go through the following two links in order ^_^:
image:
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Will J 215 posts
Wow thats a nice image, er, a little MASSIVE, but very nice
. I've been toying with earth shots for a while, this thread has been a good source of ideas, thanks for bringing it up fellas
!
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mitm2002 68 posts
THANKS again, everybody, for the tutorials, links and advice. And Will J, if you start a mini-e-zine with tutorials, consider me a subscriber!
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mitm2002 68 posts
Hey guys, using Maya's built-in renderer got rid of the lines! I had been using Mental Ray. Whoops!
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mitm2002 68 posts
I may do some animation with this - just not sure what. But here's where I'm at so far...
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BColbourn 2,323 posts
hey looking good!
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mahmoudnahmad 1,159 posts
nice work dude but kinda try to fade the earth off lither it looks like suddenly goes into shadow maybe soften that a bit just my opinion
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diemacht 1,045 posts
i can remember andrew kramer had a tut about making earth and planets...