Hey folks,
Well the apache's texture work is looking good so far, however I'm having a problem. There's a problem with the UV's of any parts of a mesh that I joined from two symmetrical meshes (usually after mirroring and merging the verts.) Though it is a single shell, the UV's on the ducplicate side are inverted (if I want to project from +Y they are projected from -Y for example.) I've looked for a function that would solve this in the UV tex editot, but no luck so far. Any thoughts? Its pretty annoying as the bumps come out inside out on one side of the meshes, and where the UV's are sewn it looks terrible as you can imagine. Thanks in advance
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Will.