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Nforce 65 posts
Hey guys, i have a weird request for ya!
I NEED to move verts on a skinned model. If you have ever tried it, they have weird transforms on it as in X axis moves on the Y axis, and weird stuff like that. I found that clusters will work, but i don't want 1300 clusters on my model!! haha.
So any insight into this would be awesome!
-Mark
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Global 1,589 posts
You'll need to use clusters or some other deformer to move verts if you already have the mesh skinned. I can't think of any reason you'd need to have 1300 clusters! But if you want to move things vertex by vertex one suggestion would be to use a blendshape - have the blend always on and manipulate the vertices in the blendTarget.
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Nforce 65 posts
Well this is late but it was just the INPUT order i needed to change. The TWEAK node needs to be ABOVE the SKIN CLUSTER. Just thought id share.