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Intars5d 104 posts
Hello scg people.
I am working now in max 2011 mainly and making preview animation with frame number count gives me that overlap issue. Anyone know how get rid of it, if there is a way? Hid viewport name somehow so that [+] [Camera] isn't visible somehow?
Not a huge issue but I would like to find out possibilities to fix that.
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sanyilajos 58 posts
I tried everything nothing worked, except using opengl..... then it didn't show the + camera etc.
Btw , I'm deeply disappointed in max 2011, its slow and buggy, and i hate its interface improvements. I barely touch it, or just poke it with a stick from afar.
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Intars5d 104 posts
So, I see. Have to live with that for a moment. I'm not using OpenGL that much if not to say that hardly ever used. There were times though where I gave a try, it adds different "feeling" of max performance and other stuff.
But thanks, I will consider that as an option still.
Naaaaahh, don't be harsh on max 2011. Max is changing and is in transitional state. Things will be messy for some time.