So I'm working on something in Max, and for sake of increased iteration time, I'd like blobmesh to skip a part of a particle flow event until after a collision event.
Just curious if there's a quick solution for this?
I'll let you know if I find a solution.
![Smile :)](/images/smilies/icon_smile.gif)
PS: Blobmesh and I still have a love/hate relationship 'cause it's so slow and embarrassingly single threaded.