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Gotmilk 228 posts
Hello
For a better illustration i created this image.
I have a scene where rocket if flying trough the air. On the back of the rocket there is a PF source that emits some particles. I use AfterBurn to make particles look like a smoke. Everything is fine but i want to add camera shake effect because the camera follows the rocket and i want to add some turbulence. I added a noise modifier to camera and made it shake like i want.
But after that the pfsource is moving too. When camera is moving up then the pfsource are moving down and vice verca. It is not staying on then end of the rocket. When i remove the noise modifier then everything is ok.
Anyone have any ideas???
I know that the workaround of this would be animate without noise and add noise in post, but i would really want to have it in 3D.
Thanks.
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diemacht 1,045 posts
the thing is does it really move or is it kind of a optical illusion.
if its moving with the camera you constraint your pflow wrong.
but if it is a optical illusion than it could have something to do with the particles always facing the camera.
or that the particle flow source is not exacly on the end of the rocket....
a quick render would be helpful.(viewport preview maybe)
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jemi 37 posts
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Gotmilk 228 posts