-
tkkstar 18 posts
This is my work in progress of a Shah's masoleum in Egypt. I'm using 3d Studio Max 8 and Vray for rendering. I'm still in process of making stain glass windows, ceiling and lamps. This is my first time using the vray sun and physical cam. All crits are welcome.
-
Claymation 600 posts
Looks great so far! Only crits from me are the blue horizontal stripe and the green windows don't really fit in.
-
tkkstar 18 posts
Thanks for the post claymation, I really appreciate it. I'm still in the process of texturing pieces as I model. I'm going to post a new pic showing what I textured for the blue stripe tonight. I'm slowly making my way up to the ceiling. Ceiling alone will be a challenge in itself.
-
ivanisavich 4,196 posts
-
tkkstar 18 posts
I love Vray.... besides using Brazil, I've never really used another renderer. I use my Vray at work (3d Architectual Presentation Firm) everyday. We do alot of long animations using Vray. Using mainly procedural materials and a light or two will make for faster renders. Unlike me, I like to use alot of alpha maps, which slows down rendering a bit. The biggest problems we run into at my work are using speed trees, which the leaves are alpha cutouts with geometry as branches. Other than speed trees flickering in animations are stills come out great. I've bumped up some of the settings on these renders and this last render took about 16 minutes.
As for the lights I usually use a direct light with vray shadows, maybe a vray light, and hdr in environment overide. Since I started using the vray sun light, I'm getting even better settings than using a direct light.
I've noticed a little bit longer render time but not significant. I've also used tons of omni lights in a bar/lounge scene before and only time it bogged down is when it was lighting a shiny, bumpy or transparent surface.
In comparison to Brazil, Brazil is pretty quick, less forgiving on interpenetration, and not so photo realistic. Vray, I would have to say has descent render times, getting more reliable with every version, photo real renders, great lighting and material options and I'm always finding new tricks everyday using it. By way thanks for the post.
-
ivanisavich 4,196 posts
Hey man I appreciate the full response!
However, I must apologize because I worded my question improperly....I meant to say "how do you find the Vray sun speed-wise". I've actually used VRay quite a bit....just never the sun feature
Nevertheless, you post will be really helpful to those who haven't used Vray before!
-
tkkstar 18 posts
No biggie. As far as I can as far as the vray sun in concerned, I can tell it added on about 4 - 6 minutes onto my render time of 10 minutes to 16 minutes. That's with default vray sun settings. I'm not sure if messing with the new vray physical cam and adjusting settings will lower or increase it. Otherwise I'm very happy with inclusion of the two new options.
-
hype 2,964 posts
these look great! So all that detail work, is that bump mapping, displacement mapping, or real geometry displacement? I'm guessing displacement mapping. Looks great! the harsh sunlight really bring out all those details!
I've never used Vray... I've seen screenshots of the interface and its looks crazy complex. I'm a simple kinda 3Der.
-
Denny 179 posts
triple post FTL
-
Howitzer 56 posts
Awesome lighting.
-
zachm 1,230 posts
this is the first time i've seen this post. Wow man, this is looking nice so far. One thing I think would add a ton to this is an ambient occlusion pass just to add some extra definition to the cracks, and if you could find a way to maybe bevel your corner edges so they arent soooo sharp. It looks awesome man, keep posting us on it.
-Z
-
d4rk3lf 109 posts
-
BColbourn 2,323 posts
-
tkkstar 18 posts
-
tkkstar 18 posts
-
BColbourn 2,323 posts
hmm physical sun, i'm intrigued. i'm gonna go boot up 3ds max when i get home and see if i cant find a copy of vray lying around