So I had previously been working on shape (which, I guess, I'm always working on ), but for now I'm focusing making efficient meshes and meshes that have good topological flow, so heres a number of screen caps/renders along the way. Feel free to guide me in the right direction.
One question I have, though, up front is what form do I need to UVW unwrap? Do I do that with the low poly version, or with the higher one? Though I am tempted to sculpt the face, I'd rather just it be 100% max so I can get used to all the great tools in Max. So critique away.
Now let me preface by saying after working on this a while, I was going through a huge topology thread on cgtalk, so now I see a bunch of stuff I need to tweak
http://forums.cgsociety.org/showthread. ... e=35&pp=15