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Claymation 600 posts
I'm getting a strange referenceing bug.
For our characters, we've got a single base character file that we reference, make changes to the base character, and then save it as a new file. I made several scripts that create and attache seperate rigs for jackets, sleeves, robes, etc. These scripts are used on certain characters only when needed. For each rig, I've added 2 custom attributes to the main control of the pre-existing rig that is referenced. One of the attributes I made non-keyable.
Everything works fine and dandy in the new scene that is saved out. Now when the new scene file is referenced, the two custom attributes I had made are both hidden and non-keyable. They're still there and can be controlled through the attribute editor under extra attributes, but that's annoying as hell. I cant' figure it out.