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kilroy 787 posts
OK here's my problem, I have this rain pflow thing that looks cool but.....how do I texture it to look like rain.???? I'm using lines in the particle display cuz it looks like rain, (hitting an object and splashing off and running down). Now I went through the blob mesh thing and that just looks like it says Blob's............ is it me again. I really need help with this one I 'm kida stuck.
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kilroy
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Cameron 2,374 posts
Throw in some motion blur, you'll be right.
If you're going to be that far away, you'd probably be best off not using blobmesh... why waste the time on the calculations when it'll just be blur.
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kilroy 787 posts
hey cam,
The pflow does not show up when rendering thats my whole problem. If i could render what I see in the view point I would be go to go. How do I get it to show up??????????
kilroy
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hype 2,964 posts
i would try making them little spheres (in the "shape" operator), then apply a white, 100% self-illuminated material to them. then turn on image motion blur.
just an idea, probably won't look perfect.
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kilroy 787 posts
Ill try that hype thanks.
kilroy