ok, gang, here's my first video tutorial.
it's very unprofessional, and very long (1 hour, 11 minutes), and I had tons of problems with the audio. I ramble on pointlessly alot, but I wanted to show everything I did.
It covers my cheesy, crappy camera matching technique (all by eye), making (and cheating) geometry to match the picture, applying the mapping of the original still to all that geometry, and using Photoshop to quickly throw in some fixes so you can see a little bit more than what's in the actual picture.
And it's 259 Megs, a zipped AVI.http://www.mackdadd.com/tutorials/Camer ... 3dsMax.zip
Here's the picture I use, if you want to download it as well.http://www.mackdadd.com/tutorials/dirty_street.jpg
And this is the final result. This is NOT how it looks at the end of the tutorial. I took the rendered movie into AE and added a little handheld jiggle, a black frame around the edges, some specular glowing to the sky to give it some lightwrap and atmosphere, and some grain. None of those are major things (or what I was trying to show with the tutorial), but if anyone has questions about them, I'll make a supplementary tutorial on taking it that extra little bit.http://www.mackdadd.com/tutorials/camer ... l_xtra.mov
Hope someone can get something out of it! I believe the same techniques will work in any other 3D program, as long as you know where all the equivalent tools are in your 3D program of choice.
And please feel free to give me ideas for more tutorials, if there's something you think I might know how to do and could share! edit: April 24, 2010. Wow, this tutorial is 3.5 years old! Took down the old EXE file, replaced it with a ZIP file.