OK... so I'm feeling extremely lame right now... I've done like a bazillion ball bouncing animations and I've moved up to walk cycles... which is fun... but I'm hitting a road block. I want my character to move forward (or backwards) but I can't seem to translate what I've learned with the stationary walk cycles to a mobile walk cycle... I tried just moving the circle at the bottom of the rig... but there's the whole sliding problem. I'm thinking that circle isn't actually for moving... but then what the f*** is it for? Urggg... and then... once I'm done playing around with walk cycles... what do I do next? I saw on animation mentor that they had the character jump and try and keep its balance on these beam things... (wow! i sound dumb- please bear with me!) anyways... is that what you all would recommend... or should I try something else first? Please help!!!
The second hardest part of a run or walk cycle is matching your rate of movement to your feet/hip translation. Your lead may say, "okay work on a walk cycle and have him move forward at 10 units per second. Or something like that, so not only do you have to make him walk correctly and with attitude, but he has to move at a certain speed. It's not easy at all, the sliding thing, that's why a lot of games you play don't even bother with it and the feet iceskate all over the place during walks and runs.