Ok so im having some issues with rigging shoulders with skin. I know that its all in the geometry, but I have a cartoon type char that is very very simple. I have gone back to the model before rigging and added more geometry via loops at the shoulder and all other joins (never have a problem with others). I just always seem to have a problem with shoulders. After going through some weights its looks ok folding down but then in another position it looks bad. GrR. When I look for tutorials or help online, all i seem to get is that shoulder joint max file, which would be great apart from its soo slow to animate
So, if anyone has ANY tips no matter how small, I could really use it hehe. Thanks.